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Wednesday
Feb082012

Cycles Skin Render (With a Little Help From Blender Internal)

I said I've been playing around with Blender, and specifically Cycles a lot lately, as I said in my last post. I also said I'm lazy and should try to fix that. So, here's me, taking a break from coding soundbuildr (which I need to write about, because I've overcome some major problems) writing this post about something I've done.

What is that something? Well, something inspired me to try and do some realistic skin, I remembered the "Infinite" 3D head scan found here. What I ended up doing was rendering the diffuse and specular as best I could in cycles (which was very good with it's displacement), and then combining it later with some subsurface scattering provided by Blender internal.

This was the result:

Best skin I've ever rendered. I don't render skin much though.

I didn't really stress the lighting much in the image. It looked pretty good with high contrast lighting, but the SSS provided by Blender internal was too smooth looking in the dark areas provided by cycles. This is why we need some sort of SSS shader in cycles. Technically it's possible to get the effect with a volume shader, but it's way slower that way.

Sunday
Feb052012

What I've Been Doing Lately

Hello again. Welcome to my yearly blogpost. Isn't this exciting? Sigh.

Anyway. Just going to talk about what projects I'm currently working on. 

Those projects include Blender stuff, an 2D OpenGL game engine, and other projects I either did work on (like the NSFW Winter Movie Draft Weekly Recap Show), or need to work on (like Soundbuildr).

Click to read more ...

Monday
May022011

I'm A Terrible Blogger

Clearly, I don't post here much. I'm not gonna bother promising anything like I have in the past. If there's something I feel like posting here, I'll post it; if not, well then read my twitter.

I did redesign the website though! Now my lack of updates will atleast look better.

One thing I will do is add some videos to the video section now that I'm regularly editing a show.

Friday
Oct222010

My Thoughts on the "Back to Mac" Announcement

A couple of days ago, Apple held a "Back to Mac" announcement. For a while, it seemed like the only cared about iOS, and iOS devices, but finally the Mac got some love. While there were many announcements on Wednesday, I'm only really going to deal with the ones that, in my opinion, really matter in the long run. Those announcements include the Mac App Store, the iOS-like features in OS X Lion, and the new MacBook Air.

Click to read more ...

Tuesday
Aug242010

My Top 4 Anticipated Games for Late 2010

I think I'm going to try to make a habit of posting here at least once or twice a week (hopefully more than that). It might be random lists(like this), it might be about something I'm working on, or just about current technology issues.

Today I am writing about the the most anticipated games (for the rest of 2010) for me personally. Don't flame me if you don't like my choices, because this is just how I feel. I have a feeling many people will disagree with my list because of the lack of shooters. Sorry, I don't really play too many FPS games, unless they offer something really unique. All of these games are available on the Xbox 360 and/or PC (and other systems that I don't have)

This is a long one, so check the list out after the break.

Click to read more ...

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